AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games Performance in the United States Q3 2022
In Q3 2022, the top 5 Apple Arcade games in the United States saw varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2022, the top 5 Apple Arcade games in the United States exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Snake.io - Fun Online Snake saw a mixed trajectory in weekly revenue, peaking at $501 in the first week of August and ending the quarter at $279. Weekly downloads for the game showed a downward trend, starting from around 138K in late June and closing at approximately 105K by the end of September. Weekly active users remained relatively stable, fluctuating around the 740K to 760K mark throughout the quarter.
Temple Run experienced gradual growth in weekly revenue, reaching up to $313 in the first week of August before slightly decreasing to $202 by the end of September. Weekly downloads saw a decline from around 83K in late June to about 64K in the last week of September. Similarly, weekly active users decreased from approximately 465K to 396K over the same period.
Sonic Dash: Fun Endless Runner had a notable drop in weekly revenue, from $17.7K in late June to $8.2K by the end of September. Weekly downloads also decreased from around 95K to 60K. The game's weekly active users showed a slight downward trend, starting from about 889K and concluding the quarter at roughly 768K.
Chess - Play & Learn maintained a robust weekly revenue, remaining above $166K throughout the quarter and peaking at $193K in the final week of September. Weekly downloads were consistent, starting at approximately 68K and rising to 82K by the end of the quarter. Weekly active users saw a steady increase from around 1.4M to 1.65M during the same period.
Fruit Ninja® exhibited a slight decline in weekly revenue, from $6.5K in late June to around $4.4K by the end of September. Weekly downloads started at approximately 75K and ended at about 57K. The game's weekly active users fluctuated but remained around the 690K to 796K range throughout the quarter.
These insights are derived from Sensor Tower’s comprehensive data. For more detailed analytics and trends, visit Sensor Tower.